1/31/2024 0 Comments Killing floor 3 pcThe game suffers from low player engagement and only when they created an update to include new weapons does the game see more life, so i hope they think about that and add lots of guns and attachments we can customise so you can pick if you want a red dot, irons, an acog, or whatever. Performance will be really bad, KF2 performance was really bad thats why the game died instantly amongst the list of reasons, look at steamstats - at release they had like 20k players, not 4 weeks later the game dropped down to about 9k players, and it got worse every month. I really miss the MK23 pistol and its tritium night sights. I hope the server browser is given filters that we can apply to sort servers, i hope they revisit the old maps from kf1 and spice them up to make them inline with their kf2 mentality of "you can't control the flow of zeds", i hope they fix the door health and make suppoirt viable again, i hope they look at all the dlc weapons and base weapons for both games and add them but fix them to remove the silly recoils that make firing a pistol in single shot impossible yet spraying the same pistol in full auto somehow is less recoil. The franchise was on a 7 year release chain from mod to kf1 to kf2, kf3 was announced at 8 years, it could be another 16-24 months before it's out in early access like kf2 was. There are more things I would like to see, but I think these are the main ones. In closed spaces, there could be the option to turn off all the lights. Changes between day, afternoon, night, rainy and fog. It doesn't have to be all destructible, but it would be interesting to be able to destroy walls to open paths and see scrakes and flashpounds doing the same. Nothing too complex, but it would be nice to be able to climb walls, jump from one terrace to another, jump over objects and so on. The game should have a store where we can directly buy the cosmetics we want with the dosh earned in each game. The game's humor should be the icing on the cake and not the complete recipe. I like the idea of playing on other players' custom servers, but sometimes I just want to be able to host a match and play with just my friends. Host matches without the need to open router ports and blablabla. New zeds, removal of some and reformulation of existing ones. Really good objective mode in scenarios designed just for that mode. Solo campaign mode like KF Incursion and the original mod did. They are cool for a while, and I like them, I'd like to toggle them on/off. Variety really helps in a game like this, and let's be honest, we need more endgame (tier 3) weapon choices for vanilla gameplay. As in at least 3 paths to choose on each perk instead of 2 and at least 3 weapons for Tier 2 and 3 for each perk. I expect, and hope for more weapons and perk branching options. Expect your PC to sweat quite a bit unless you have a high end machine. If they are using Unreal 5, and the new games are anything to go by, performance will need a LOT of care and work, specially due to the nature of the game being a horde shooter, with many enemies on screen at once, with explosions, and gore all around. And PC will be on EPIC GAMES (at least at launch), because it is an Unreal title, and tripwire will make the most out of that. Plataform will likely be PC first, and a few months or years laters for consoles. Maybe 2025, and if 2024 has some kind of launch, it will be a very bare bones early acess like KF2 did. I wanna talk about realistic KF 3 launch expectations, both good and bad stuff.Įxample: I don't think the game will launch in 2024.
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